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If you've ever played SW you'll most likely know of the popular scenario called WB or World Blood. Since it is the Clan Scenario and will be played quite often we have dedicated a page to members and others to veiw some of the tactics of World Blood. We could password the page...but hey. Everybody should learn how to play WB. It ROCKS MAN!
Note: This Page also displays a list of members part of certain Specified Counsils. (Game types which they specialize at)

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This is a list of World Blood Superior Members Regonised by the =NR=
World Blood Council
=NR=xXFlightXx- =World Blood Master
=NR=Hiding_Joe- =World Blood Master <Trainer>
=NR=GoodboyHunter-= World Blood Knight
=NR=Guildor-= World Blood Knight
=NR[)ark[)ragon- =World Blood Padawan
If you would like to join the WB

The FortBlood Council
=NR=Newfy-=Fortblood Knight
=NR=xXFlightXx-=Fortblood Adv. Knight
=NR=Hiding_Joe-=Fortblood Adv. Knight

This is a review for the official =NR= World Blood Scenario caled World Blood Professional Version 5 (World !!Blood!!<PRO> =NR=V5
 
How does the game work?
In a regular WB Game you play on a somewhat accurate map of the world with 0% land formations or resources in the area. You start off with 5 workers and an AA mech. You are supplied with infinate resources and gain new tech levels by getting certain amounts of kills.
                                                                          A FEW WB PRO SECRETS A few neat secrets are that you can cross the bridge by the skinny island even when it's blown up. Another secret is that newman is located on the small island beside Africa. He has 250 HP so he isn't a super. If you bring him to the sentry post that says, "Bring Newman here to kill kyle" then Kyle the Noobinator (jabba) will die suddenly. It's really funny. You can also activate AC's by capturing all 4 holocrons on the map. However, the last holocron does not appear until about 1H 45min into the game. The Three holocrons are displayed on the map, however the one is in the middle of a bunch of burning ashes. It's rather tricky to get, but a quick transport drop often does the job. The 2nd holocron is beside a sarlac pit...the sarlac has alot of health and 5000 attack. The only way to get the holocron is to snipe the sarlac dead...however you can steal the holocron without it knowing sometimes. The 3rd holocron is trapped inside a space wall so you need to use a transport to get in. Water or Air will due. However, it is guarded by an extremely DANGEROUS Yeti with huge hit points and attack. There's also 2 super Nexis as well.  Your only option is to snipe them. The last one...as said earlier will appear where all of the supers are 1.75H into the game.

Here is where you can download all of the most popular World Blood Maps \/ Once you download the file (remember to right click and click on "save target as" as well as add sc1 to the end of the file name) cut it and go to "My Computer" > C:/Drive>Program Files>Lucas Arts>Star Wars Galastic Battlegrounds Sega> Game>Scenario, and then paste the file in there.
 

World Bloodv7

World Blood v5

World Blood v5+additons

World Blood v6

World Blood Pro v4 Final

World Blood V8

World Blood Professional <A Full look at the Scenario>
~World Blood v5 or v5+additions may be a really common version but lets face it. No matter what you do there is still going to be damn noobs that think they are better then you because they can block off their entire base with turrets. Sad, very sad. Unfortunatly until now there was nothing we could do about these noobs. They build turrets constantly non-stop and ruin the game. However, the =NR= clan has come out with a way to solve this problem. A New World Blood called World Blood Professional. The map has been slightly altered so that there are more roots into bases. There is also one extra land form which is known as Shallow Island. There are much more walking paths across the map so it leaves players with more options for attacking. Furthermore, no longer will the pros have to deal with NOOBS! No, now the map has been altered so that there are no turrets. There's also cannons available at T3 incase some smart ass tries holding off his base with shielded Fortresses. This way you will be forced to either fight...or watch your base slowly be demolished. Better yet, in T2 you can make basic Anti Air turrets because lets face it...if you get one tech level behind you might have a chance to catch up...but if they start to air strike you constantly then AA troopers just won't cut it. The amount of kills for techs have also been altered. Most people usually advance from T1 to T2 in their first battle. Well, that is still possible but it's going to take at least 150 kills. In additons T2 now has bantha troopers in replace of the mounted trooper.(except for the republic) BTW, Regular Troopers are enabled for all techs at t1 because recruits are to slow and the troopers never get much of a chance to fight in T2 anyways. A suggestion is that at t2 build a wall with bantha troopers behind. That way the enemy can't break into your base with jedis unless they shoot the bantahs. They are excellent snipers but their attack isn't very high. T3 isn't to hard to get, only 350 kills. <With cannons>  T3 is much more exciting now. The attacking never stops because now cannons can demolish your base from afar, so unless you do something about it your base will b edestreoyed. 600 kills enables Mara Jades, At 800 kills no matter what civ you are you can create Jedi Masters. T4 takes quite a while to accomplish. 1500 kills! That's alot of T3 fighting. At 2000 kills you can create Fighting Yodas in the place of padawans. There are more bonuses beyond that. If your whooping the enemy's ass but he keeps finding ways to out maneuver you he won't be to happy when he gets yodas. They are really really good. Noobish...yah. But if you feed them 2000 kills...trust me. It's your fault. ;) It's a great map, try it out. The AC's are disabled. However you can enable them by collected 4 holocrons. The last holocron doesn't appear until 1H and a half into the game. There are also Hvy AA troopers enabled at the begining of the game. Download it here>

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Training for World Blood
 
~There are plenty of ways to train for World Blood.
#1. You can simply read the training instructions below.
#2. Contact a crediable World Blood Member for personnal training. (=NR=Hiding_Joe, =NR=XxFlightxX, =NR=Goodboyhunter)
#3. The Best possible practise is to play the game type consistantly with other people so that you will learn to become prepared for anything.
 
Note: The current official =NR= World Blood Version is "World !!Blood!! {PRO} =NR=V6 "
 
"Read only" online training-----------------------------------------------------
 
Phase 1- Building <Tech 1>
At the begining of the game you're screen will quickly zoom over to 4 supers standing around a dead bantha and a small rather humerous dialouge will appear. This is designed as a "stall." Most players lose track of where their transport ships are or are amazed at the supers. That gives you the chance to quickly go back to your transport and fly it to where ever you want to go. A word of advice is never build it on a small island. Try to build your base more towards the middle of the map. You can always move it closer to the enemy once you find them, but you're going to want to start building your army quickly. Some suggested places in order from best to least are---Africa-Europe-South America-North America.
Once you reach your landform area drop off 4 of the workers. Take your ship to a safe place incase you're ambushed and your workers are killed, drop that worker off somewhere such as a small island and build a couple of shipyards. You can use your transport to take the gaia outposts around the map. Beware of enemy bases with AA troopers. Plus, you're transport will blow up after 500 seconds unless you're the host. Tell one worker to start building a troop centre. Tell another to build a CC. Tell your 3rd to build a power core behind your first troop centre, and then tell your last worker to build at least 10 troop centres and two animal nurseries. Don't build them one at a time, set all of the layouts, your workers will automatically go to each unbuilt building to finish it. (If you're a good quick thinker/multi tasker you can always build more troop centers. Any more then 15 will be useless except for a distraction if the enemy attacks your base. As soon as each troop centre is built max out the amount of troopers that can be built (15)  You should build trawlers with your shipyards to make under water prehabs as soon as possible. 3-5 trawlers does the job. You don't have to build all of your prehabs at once. Build about 20 at a time or something. You may notice that destroyers are enabled. Don't use them against troopers cuzz they will be demolished. The only reason that they are there is so that you can destroy anything in the water the enemy has built.  If you located your enemies you can build a small mini base near their's and start building troops. You should have also been adding more prehabs shelters. The game can get pretty random from here and your going to have to use good judgement.  Try to engage the enemy at, at least 3 entry points. The troopers are all upgraded with lighter armour and dexterity training so they move 10% faster then regular recruits. Optionally you can also begin setting up water boyus nearby shallow bridges and on the edges of islands. They often come in handy. You may also want to have some animals from your nursery with your army incase you have to face the enemy's CC. You should have at least 15-20 of those rhino things nearby the enemy's base. If you manage to infiltrate the enemy's forces the rhinos will demolish the enemy's base REALLY quickly. Every hit takes about 50 points. Don't use the rhinos against troopers. However, you can use them as distractions. They have much more health then troopers so you can use them as decoys while your troops are firing. 
Phase Two---THE ATTACK
The attack part is usually easy if you're fighting noobs because they can't build nearly as fast as you once you become a professional. However, when you're battling vetrans, pros, or novices you have to be careful. Being as there are multiple strategies depending on how many people you're playing with there are different sub paragraghs for different amounts of people.
 
ALL OF THE BASICS
1 on 1-A Classic Death Match
Now that you've built your army it's time to engage the enemy. There's alot of different scenarios that "could" happen so you have to be prepared for anything. Rule #1- NEVER attack in  a small area up against a large area. For example: Don't cross the bridge if there's a massive army on the other side. Rule #2 Try to ALWAYS attack from more then one direction. If you can surround their army they will be taking hits from multiple directions and they won't be able to focus their fire on one group...therefore defeat. You need to find their base early in the game and send your army there as soon as possible. Make sure your army consists of 230 troopers and 20 rhino things. Basically you should attack their base from every angle possible in unison. However, it's advised to use either your transport or a rhino to check ahead so you don't walk into an ambush. It's helpful to have some AA troopers with your army so that the enemy can't spy on you.  Another strategy when attacking is to have a plutoon of about 5-10 power droids infront of your "main" attack army. Power Droids are pretty strong and keep the enemy's forces busy while firing at them so that you have time to move in and get an advanced attack, they have the same effect as rhinos except rhinos can actually harm the enemy in battle. If the enemy has managed to hole up in their base ex. noob island, then you have 2 options. Option 1...find a different way into their base that's unguarded or less guarded then the others. Option 2...Use your transport to drop off a worker inside of their base and build a CC along with a bunch of troop centres. You need to build a small army quickly so that if the enemy attacks your CC with mounties you will be able to defend it. Try and either flank the enemy with your army inside their base or hold your ground in their tiny base. If a hole opens up on the outside send in your forces. It's advised to use the power droid technique in this situation. Be very cautious. As soon as you reach T2 build about 20 Jedi Temples and make an extremely quick Jedi army. You should start building walls and gates all over the map and you might want to guard your own base with 3 layered walls and bantha troopers. The goal is to destroy the enemy's base before he either gets T2 or has time to make any jedis. Send jedis all over the map to make sure he doesn't try to run.
"IF THINGS GO WRONG..." DUN DUN DUN
Alright, things didn't work out as you planned. You were ambushed and you got screwd up. That's alright. You're both at T3 now. Here's what to do. Build lots of walls around your base with shielded fortresses guarding the entrances. You might want to leave one entrance open so that the enemy is immtimdated to start a battle. T3 is a very....difficult era to explain. The ultimate goal is to try and take over the map. Block off all of the entrances. Try to hole up  the enemy. Use cannons to your advantage and try to keep them from overwhelming  you're base. Do NOT go crazy on fortresses. Use them only to maintain a firm grip. You want to give the enemy a chance to escape. Use all of your tactics as before, try and flank the enemy. Attack from multiple entry points. Use cannons to break any strong holds. Use counter attacks against their units. Bounty hunters and jedi are a good combo.  Mechs at this stage are only usefull for guarding your walls and defeating ship attacks. Try and use your transports to ship forces into the enemy's base. (If you have an airbase) Be persistant and ruthless but do NOT feed them kills. Use air planes only to seperate the enemy's forces. Air units are useless againt jedi and bounties.
The only time inwhich you should feed kills is if you know the enemy has no means of escaping. Here is a list of tactics to overhwhelming the enemy base.
1. Take over the entire map. Build fortresses at every entrance. Build military buildings all over the place even if you don't need them. Build AA turrets all over the map if the enemy has an air base. Surround their base with frigates, AA's, and Destroyers. Build sensor buyos all over the map...then send everything you got into their base. Make an entry point using your cannons and just swarm the base. Send units non-stop. Overwhelm them constantly and don't let them escape. Even if they get T4...what's the use. They're already dead.
2. Set up your cannons to bomb their base and put an army of mechs and bounty hunters behind them to guard. Slowly demolish there base until a clear entry point is available. Make sure to have some Artillery and pummels to help you out once you're inside of the base.
3. Ship all your units in using Air/water transports
 
Tips: ~If you gain 100 kills and enable Mara Jades use nothing else other then mara jades. They are strong, invisible, and have no weakness. They can only be seen by upgraded jedi and jedi star fighters as well as when they're attacking. They're absolutely lethal. Only Heavy mechs can harm them. Fortresses can't do a thing to them. Use them against any type of building. Ships arn't even a threat. (Upgraded Jedi Star Fighters is their only weakness, but they can barely even harm Mara Jades)
~Pummels are hardly even affected by fort blasts...even a full fortresse wouldn't be overly protective. Just make sure to guard them from jedis...jedis are lethal.
~If you eneable Jedi Masters you can not make sith masters even if you're part of a dark side civilization. Use Jedi Masters against everything except walls. They're only weakness is bounty hunters behind walls.
 
If your the one who's holed up....
Build a line of fortresses all around your entire base. Fortresses will fend off water and air transports. Attempt to escape your base using water or air.  Try and leave just one entrance into your base and set your army there. If the enemy refuses to attack or begins bombing you with cannons...bomb their cannons back with your own cannons. Try and use a forced escape. Hopefully your base has more then one way in. Artillery, cannons, pummels...and an army of bounty/mechs will lead you through the mess of fortresses, walls, and enemy blogs. Try to avoid all hostile enemy forces, but if you have to defend yourself then try to save your artillery and cannons at all costs. If your escape squad gets wiped out you can always send another. Your worst fear is a jedi rade...that's why it is a huge advantage to have Jedi Masters enabled. They are much better then regular bounties. If the enemy has Mara Jades enabled and you don't simply use massive jedi/air units against them and try to get Mara Jades. They're tough, and strong.
 
What happens when you're a tech level behind?
You're probally screwd for the most part. You have no means of attacking because there's no way you can take on the enemy's walls and fortresses with jedis and bantha troopers. You're only chance of survival is to make walls lined up with bantha troopers. Try and fill the map with walls. Your goal is to slow the enemy down. Use bantha troopers at all of the walls...attempt to get kills. Make mazes all over the place. Try and form bases where ever you can. Make random buildings all over the entire map with 10 layered walls. It's your only chance of survival...I've only used this tactic once personally...and it worked, but it's risky and unreliable. Even though the =NR= code says don't surrendar...if you ever get 2 tech levels behind you should give up. Even if you don't go to T2 you should give up. If the enemy gets T4 while you're at T3 there is a very obvious tactic....attack non-stop. Do whatever it takes to get kills. Don't stop attacking.
 
Free For All <FFA>
Alrighty, basically I've already told you the basics of how to play the game. Here's a tip for when you're playing FFA with more then 2 people. Always try and take kills from at least 2-4 different people. It will gaurentee that you'll get tech level 2 the quickest. First of all you have to build in the middle of the map (preferably Africa) and make sure to find a few of the nearby enemy bases as quickly as possible.
 
Playing With Teams
It's important to decide the tactics when playing with a team. It's important that the entire team agrees on one tactic. 2 on 2 is a popular scenario in WB but 3 on 3 is pretty common as well. 4 on 4 is often complete chaos...there's nothing more I can say about it.
 
Tactic #1 If you want a gaurentee win let the other members just sit back and relax. Build up an army quickly as before and start attacking all of your rivals. There won't be enough kills for the enemy to get T2 because you'll be the only one who's attacking. Once you have Tech level two you can let you're team mates help you out. As soon as one of them falls behind in tech levels you should make sure he uses cautious attacks.
 
Tactic #2 Locate all of the enemy bases. Each team member is required to take on a particular base. This tactic is most common and usually is the most fun becuse everybody gets to play the game.
 
Tactic #3 Everybody goes after one base with everything they've got. Some people belive that by eliminating one team makes the other teams vunerable. This is somewhat true. Forced entry is a very risky move in WB and only the professionals have truely mastered it. You have to surround their base with some form of AA units and have boats patrolling as well as make sure to have every single exit is blocked with you or your ally's re-enforcements. It's a common fact that the more people attacking you the more kills you're going to get. However, if you attack with everything you've got then for 1- The enemy will be surrounded and their forces will be depleted quickly without lots of kills, and 2- If you block all of their escape route it doesn't matter if they get an extra tech level anyways.
 
After you take out one base you can use the same tactics to the other bases. Chances are one of your allies probally gained a tech level and you'll have an advantage over the other two bases. Never attack a base with all of your allies with everything and then pull your troops out. You must destroy everything.
 
There is much more to know about WB. There's many more strategies involved. If you would like FREE extensive training then please contact =NR=Hiding_Joe. You must also be apart of the clan.

Wow, your finally done. Did you learn anything from that peice of crap?

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A true Nightmare Reaper has no fear, because we're the one's that harvest fear